Yooka Laylee & Shipwreck Creek. Part Three: Tonic Trouble Continues
In Yooka Laylee & Shipwreck Creek Part One, I introduced everyone to the Yooka-Laylee property, as well as an overview of my designs for the Shipwreck Creek area that holds the Tonic Trouble dark ride. In Part Two, I went into detail on the vehicle design, ride entry signpost, and we began entering the queue.
Today we will continue the journey through the queue line and get on board the ride vehicle, and continue making our way through the Tonic Trouble dark ride storyboards.
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| Entryway into the Tonic Trouble dark ride show building |
Now, we are inside the cavern behind the Bat Ship Crazy galleon we entered into through the queue, and we are continuing deeper into the cavern as we stand in line and learn about this world. Now, I should point out that I didn't design a second line as many attractions do these days.
For those unaware, the second queue line usually runs next to the main queue line, cutting through switchbacks and things for a more direct approach to the loading area. These are quick-queuing style lanes that hold your place in line digitally through an electronic reservation system and give you a scheduled time to return.
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| Fastpass plus queue line entry at one of the Disney parks |
This type of system ultimately makes standing in line take much longer for everyone to the benefit of a few, but it frees up masses of people to be able to shop or buy food, which is probably why its so attractive to these gigantic companies. There are also privacy concerns in my opinion, as the technology that uses physical armbands or the like, enables companies to track your minor children. That's a conversation for a separate blog post in the future, but if I were them, I would quit tracking peoples kids immediately for their own good.
Now then, let's pick up where we left off in our queue line in the caverns behind Shipwreck Creek. Debris and old ship parts lie scattered throughout these caves and much of that has been put to use in this queue as you'll see shortly.
Here are some ambiance and music to give us the proper vibe:
The snake Trowzer above is kind of a trickster. A shady salesperson type of character. In the game he sells new moves to the player in exchange for collectible things found across the gameworld. Here I had envisioned him being in a holding room (a large room that accepts a mass of guests at one time for a set time period.) This sets up how we end up breaking through into Hivory Towers and getting on the ride vehicle.
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| We appear to have broken through into Hivory Towers Tour facility?! How legit is this new business venture Trowzer is operating? |
We can look out the archways into a courtyard where the vehicles pass by and clearly see the loading area. The courtyard area resembles a nighttime scene, so there are soft light strings and hive shaped lighting throughout the area. There is no glass separating this lobby from the courtyard so it brings some excitement to the guest to see the loading platform and watch the vehicles disappear around the corner.
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| The outdoor courtyard is an indoors space simulating a nighttime open air space. There should be sounds of cicadas or crickets in the distance |
Come back for Part Four! We venture forth into unknown worlds! Let's answer the question: "Why is this dark ride called Tonic Trouble?"











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